While still in the early development stage of Legends of the Traveler, we have a pretty good idea about how we want the setting of the game to be. So far we have an outline of what we want included, and over the next few months we will try to polish down the details we have so far.
The game Legends of the Traveler will take place in the mystical world of Reed. Reed is a world that has, against all odds, found peace between all races, religions and culture. Aside from small fights in the street and infrequent disagreements, on a grand scale the world of Reed is one without wars. We hope that through interactions with the player and NPC’s throughout the game, the player will begin to understand the various cultural and political happenings in the world. In further stages of development, we hope to add meaningful dialogue and visual clues to tell a much deeper story than what is explicitly presented.
Reed is projected to be a world full of variety, ranging from cold fjords of the northern regions to dry, endless deserts of the south. Each region will conceivably be designed to possesses a noticeably unique culture, evident in the buildings, the people, the roads and many other visual clues. As the player travels between different regions, countries and even cities, we plan to have them experience new geographical and urban features that will constantly remind them what kind of world they are in, keeping the player fully immersed in the game. Details down to the building material of structures and fabric of clothing will be obvious visual clues as to where the player is currently in the world. We hope to have the visuals not only bring life to the setting, but to also tell a part of the story that may not necessarily be spoken.
Something that sets The Traveler apart from typical action-adventure characters, the NPCs in the game and other stereotypical protagonists is his ability to learn quickly and adapt to his surroundings. Using an arsenal of magic and melee attacks allows the player and The Traveler to jump into battle exactly how they want. The player can use their own play style, along with specific equipment found in the game to fight how they want.
NPCs view The Traveler as someone who is self reliant. In a world full of problems, The Traveler will meet people who need his help. The Traveler can choose to fulfil the quests, or complete them in a way that only benefits himself. It’s with this freedom that The Traveler develops either a solitary or social standing in the world, and future encounters will be different based on The Travelers reputation. More importantly, people will see The Traveler as someone they can trust, someone they can count on and someone who will help, no matter the odds.
The player will come to learn that The Traveler is constantly growing, and has the potential to become much stronger than he starts out as. The player will realise that many hostile encounters are situational, and many of those fights will require a change in fighting style or equipment to emerge victorious
The Idea of The Legends of The Traveler and “The Traveler” character itself stems from the Project Manager Simon’s early adulthood. Simon played a pen and paper game called Midgard with a group of his friends and many core ideas of The Legends of The Traveler were born during that time. Over the years, Simon has re-written the story countless numbers of times, attempting to write a book and later a pen and paper game of his own. Simon and a dedicated group of people spent days playtesting the game, balancing the 150+ monsters and many races and occupations formulated by Simon and his friend.
It took Simon's immigration to Canada to unfortunately halt and later end the effort of the pen and paper game. In 2015, Simon found an old notebook containing pages of story, monsters, characters and environments from his game that never saw the light of day. Reflecting on his past, Simon became inspired to do something with the story. Simon later met Jannik, a student from Denmark who was a genius with Unreal Engine 4. Impressed by Jannik's fast and flawless work, Simon was convinced that his forgotten action adventure game would have a second chance. Adjusting the story from a pen and paper game to a computer game, Simon and Jannik began retelling Simon’s forgotten story.
The other main characters in The Legends of The Traveler underwent the most transformation. After meeting Jannik, Simon realised the characters he had previously wrote down had no place in the format of the video game he aimed to make.
Realising the limitations pen and paper games had on the players in terms of creativity, Simon pushed to break the restrictions of roles and allow the players to choose how to and who to play as. Anticipating the potential of customization in the future development of the game, certain characters had to be rewritten. Genders were swapped, occupations were adjusted and cultures shifted to better fit the updated setting and freedom of modern technology. Simon continues to draw inspiration for both the plot and characters from the profusion of media he enjoys day to day.